
As for how it stacks up VS Subspace - I'd say they are somewhat equal in rough overall quality. Seen as Subspace now has something else it can be compared too, we can just toss out Melee's Adventure Mode immediately as it does not hold a candle to either of these two.

To put it short and simple with World of Light in the mix we can just eliminate Melee's adventure mode from the list. But how does World of Light stack up VS the Adventure modes of Melee and Brawl? World of Light is without a shadow of a doubt a welcome addition too Smash Ultimate considering how Smash 4 had no Adventure mode which was a huge let down considering how awesome the Subspace Emissary from Brawl was. Review is put in brackets because some people may look upon this as more of a criticism than a review. (Just posted the picture too let people know that I did the whole thing - Sorry for potato quality, I don't know how I take a screenshot on the Switch and then somehow port that image over to my PC so that I could upload it - I suppose it's possible with some USB trickery but screw that) I will re-post the image with all numbers further down as it is needed too give a final word on this game mode. The unique blend of horror styles, iconic moments and characters from the series, and a near-perfect reimagining of one of Castlevania's most iconic locations easily makes Dracula's Castle the best area in World of Light, especially for Castlevania fans.I posted the picture with covers on the "Spoiler-y" indicators in case someone still manges to accidentally tumble into this thread.

While the Dracula's Castle subsection in World of Light borrows a lot from the original Castlevania and Symphony of the Night, the area ends up being more than just a reference and moe-so an homage to why so many fans love the series. The second phase involves Dracula turning into his demonic appearance from Symphony of the Night, where Dracula relies much more on physical strength rather than projectiles.
Dracula can't be damaged unless players attack his head and trying to attack any other part of his body will actually create a burst of mist that references Symphony of the Night's Mist Form mechanic. The fight itself is a two-stage battle where Dracula's various attack patterns are all pulled from Castlevania.
